Pixar (2013 - present)
Character cloth artist, simulation TD, and programmer at Pixar. IMDb
Some stuff I worked on:
Incredibles 2: Tailored clothes for Bob, Winston Deavor, some of Helen, and Screech. Helped establish the stylized-but-natural look of cloth on the show. Helped with some costume design, workflow improvements, and tools testing here and there. Worked in Shot Sim for a few months.
My first Siggraph talk! Collaborative costume design and construction on Incredibles 2
Contributed to this paper: Patch-based surface relaxation
Coco: Tailored clothes for Ernesto de la Cruz (living and dead), Tia Rosita, Tia Victoria, Chicharron, the talent show Emcee, Papa Franco, Hidalgo, the skeleton leotard dancers, the BG mariachis, other BGs.
The Good Dinosaur: Worked on vegetation, hair, cloth, flesh, and skin sim. Handled master and hero vegetation sim for the high energy stormy sequences. Other notable shots: hallucination sequence, raptor grass, falling trees.
Inside Out: Tailored clothes for tertiary and BGs, worked on hair and cloth shot sim.
I should create a Pixar reel at some point…
Short Animation Tests
These are stills from an animated short for Pixar's 48 hour short film contest in Jan 2014. The actual movie isn't uploaded anywhere yet... :( I worked with Samantha Raja, Marlena Fecho, Ling Tu, Jay K Raja, Roth Rind, and Rena Cheng. My main role was art director, character "rig", and fx animation. We used After Effects for most things.
Cloth Simulation Reel (2012)
First Light (2012)
Code Grey (2010)
Pixar Undergraduate Program (2011)
Short projects done as a Pixar PUP intern (more on my vimeo)
Additional CS 125 and 128 projects
Short projects done in intro and intermediate computer animation classes with the awesome professor Barbara Meier!
This is Pac-Tot, the tater-tot pacman. I am very proud of this beautiful work of art.