3D Graphics, Illustration, Software Engineering, Game Development

Pixar (2013 - present)

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Character cloth artist, simulation TD, and programmer at Pixar. IMDb

Some stuff I worked on:

  • Soul: Worked on concept development in the Art Department, helping find the ethereal look of the Soul World by creating animated CG tests in After Effects and Maya. Tailored all of main character Joe Gardner’s clothes (among others), spearheaded the technical garment stylization effort for the movie, and simulated the garments in shots. Received a VES Award for this work, representing the tailoring/sim team.

  • Soul Siggraph talk: Adding Style, Folds, and Energy to the Costumes of Soul

  • Incredibles 2: Tailored clothes for Bob, Winston Deavor, some of Helen, and Screech. Helped establish the stylized-but-natural look of cloth on the show. Helped with some costume design, workflow improvements, and tools testing here and there. Worked in Shot Sim for a few months.

  • My first Siggraph talk! Collaborative costume design and construction on Incredibles 2

  • Contributed to this paper: Patch-based surface relaxation

  • Coco: Tailored clothes for Ernesto de la Cruz (living and dead), Tia Rosita, Tia Victoria, Chicharron, the talent show Emcee, Papa Franco, Hidalgo, the skeleton leotard dancers, the BG mariachis, other BGs.

  • The Good Dinosaur: Worked on vegetation, hair, cloth, flesh, and skin sim. Handled master and hero vegetation sim for the high energy stormy sequences. Other notable shots: hallucination sequence, raptor grass, falling trees.

  • Inside Out: Tailored clothes for tertiary and BGs, worked on hair and cloth shot sim.

I need to create a Pixar cloth/sim reel at some point…

“Soul” Development Art

Short Animation Tests

A video posted by Aimei Kutt (@aimeikutt) on

A video posted by Aimei Kutt (@aimeikutt) on

Marsh (2014)

These are stills from an animated short for Pixar's 48 hour short film contest in Jan 2014. The actual movie isn't uploaded anywhere yet... :(  I worked with Samantha Raja, Marlena Fecho, Ling Tu, Jay K Raja, Roth Rind, and Rena Cheng. My main role was art director, character "rig", and fx animation. We used After Effects for most things.

Cloth Simulation Reel (2012)

First Light (2012)

Educational video about the early universe made for the James Webb Space Telescope public outreach team at the Space Telescope Science Institute

Black Hole

Dark Matter Halos

Supernova

Awaken (2011)

Final project for cs128 at Brown. I designed and created everything in this scene with Maya.

Seed (2010)

Final animation project for cs125. I worked with Will Cheung, Jessica Liu, and Patrick Ellis. My role was art director, layout, lighting, and set creation + animation for some shots.

Code Grey (2010)

First project in cs125 at Brown. We had to make an After Effects animation in one week.

 

Pixar Undergraduate Program (2011)

Short projects done as a Pixar PUP intern (more on my vimeo)

 

Additional CS 125 and 128 projects

Short projects done in intro and intermediate computer animation classes with the awesome professor Barbara Meier!

Stop Motion

This is Pac-Tot, the tater-tot pacman. I am very proud of this beautiful work of art. 

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